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4 city Ancient buildup with Shaka

December 24, 2009 Leave a comment

Merry Christmas, whichever way you may spend it!

Today no article, just a little slideshow I pasted together some time ago showing a four city war buildp in an Ancient game with Shaka of Zulu. It´s probably more an “attempt in art” then something of strategic value

4 city war buildup in Ancient with Shaka

music: “Miserlou” from the “Pulp Fiction” Soundtrack

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Categories: multiplayer Tags:

5v5 Ironman Teamer PPP vs. NBK & friends, 2nd half

December 20, 2009 3 comments

*UPDATE* (21st Dec 09)

Shortly after the game resumed, [PPP] updated their massive power lead consisting of Knights and Currasiers into Russian Cossacks and razed an overall of eight cities of [NBK] (for power lead see check graph seen in the beginning of the video). From there on the already existing technological advantage brought them both Mining and Sushi Inc., also grabbing the happiness wonders Hollywood, Rock’n’Roll and Broadway together with the Eiffel Tower, losing the less important Pentagon same turn. In the end [PPP]’s 79 cities gave them ranks 1,2 and 3 in production together with a technological lead, while the game wasn´t far away from Space Race getting started.

Here a video which starts at the beginning of the Cossack attack. In order to watch it in full mode, you need to go here.
Vodpod videos no longer available.

As for the author, I was gifting money all game to keep my team mates at 100% research, myself not building any research enhancing buildings and staying at 100% money rate – if the game had continued I would have build libraries, observatories and universities within 3-4 turns into almost all cities and turned up my research, while jaegga would have kept on saving money. Till that point we had basically only three people teching, I saved and used about 20000 gold for various upgrades and building buys, not counting of course the per-turn gold I was gifiting. I actually had just started switching to technology, when they conceeded, meaning there was quite some potential for increasing our research rate further.

Here a screenshot of my gold city 😛 (click it to enlarge) – notice that Sushi isn´t spread in all our cities, yet.:

20th Dec 09

Tonight from around 19:00 CEST on the second half of the Ironman Teamer game between clans [PPP] and [NBK] will be played. A live stream of the game will be available from around 19:00 CEST on at:

fastmoves livestream channel

The game is going into its deciding phase now. [NBK] just lost a culture bombed city at the front of Moineau with HolyRome to a slow stack that didn´t move on, but retreated after the city kill.

Tricks #1: The Culture Bug

December 17, 2009 4 comments

The “culture bug” allows using production and in some cases surplus food of a city twice in one turn. In order to do so you need to work culture as a production item (requires Music) in a city and queue (Shift + click on item) another item behind it. If the city´s culture expands the turn you do so, the hammers the city produces are used twice, once for the culture, once for the item behind it. If you queue a worker or settler, the food is used twice as well, going once into the city´s granary and once into the worker/settler.

The gain of this is that you get especially the first culture expansion in all cities one turn after planting without having to sacrifice a turn of production. One turn is a lot in terms of micromanagement on many settings, especially teamers from Renaissance to Future. It works with all expansions though, be that the first at 5 culture points (quick speed!), 50 for the second or 250 for the third.

Be careful though, the city manager will change the tiles the city uses towards those that produce the most food if you put culture in front of a worker in the production queue since cities accumulate food to grow when working anything then a worker or settler. That means that if you put a worker into the produciton queue and then culture in front of it, it might be that the overall production of the city falls below the needed hammers to get the culture expansion and the culture bug isn´t triggered instead the city accumulates food and works culture, but doesn´t get the next expansion. Change back manually to the correct tiles!

I did a video showing the culture bug, sadly the recording software used – while potentially being just fantastic – is still causing trouble. I tried it many, many times and it either stopped recording for no reason or caused other trouble. The mail to the support is out so that hopefully in the future we can provide better quality. The video I can present misses the “switch back” of tiles towards food instead of production and only shows the queuing of a worker (food also used twice!), not of something else (only hammers used twice!). Additionaly it “flickers” and can only be set to full screen when going to the actual site where it´s hosted, because wordpress doesn´t support Java.

I really hate writing this passage instead of just presenting you with a good video, but I hope that even this lousy one has some value and promise to fix the problems in the future in order to be able to embed videos in proper quality, with all content and an acceptable full-screen option!

Vodpod videos no longer available.

To watch the video in full screen click here, start it and click “full” in the middle of the player

Categories: game mechanics Tags: ,