Posts Tagged ‘singleplayer’

How To: Space Race

March 31, 2010 Leave a comment

This article is about how to most effectively build a spaceship under peaceful conditions, which will often decide the game in ffa-diplo style games. This can be applied 1:1 to singleplayer, presuming that techtrade is disabled or the AI too far behind to trade. Only possible exception is the Internet, as it´s usually banned in Multiplayer.

The two factors deciding how fast you are, are how long you need to research all the necessary techs and how long you need to build the final parts. You build all parts except the second Engine.

Read more…


Good UB – Bad UB #10: Unique Buildings – Sea Special

February 11, 2010 5 comments

There are no just good or just bad unique buildings

Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in a game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly supports a (playable) strategy.

This edition is all about sea related buildings. Those suck, if there is no or few sea, obviously – so there is no point in judging them for land based setups. Instead I´ll try to come up with scenarios where they could be of use.


Unique building for Carthage; Replaces Harbor
Can only be built in a coastal city; requires Optics
+1 trade route; +50% commerce from trade routes
+1 health from Fish, Crab, Clams

The Cothon is a harbour that additionaly provides the city that built it with one more trade route. It does half of what the Great Lighthouse does,  if you get it into every coast city of your empire. In any game where you cannot profit massively from additional trade routes picking for the Cothon is not an option. In order to profit from Trade Routes you need most of your cities being planted next to sea, you need quite a few cities overall and you require the possibility to trade with other civs. Consequently in any game played on “always war” hence no diplomacy (and with it no open borders for trade routes) you won´t profit from picking Cathage (unless it´s a teamer Ironman).

The main way of trying to use and abuse the Cothon is a game on Archipelago or a similar map in a Single Player or ffa game where any city is a coast city and getting the more profitable intercontinental trade routes comes automatically. Build the Great Lighthouse and the Cothon, negotiate open borders with any opponent you scouted quickly with Caravels and watch the output from Trade Routes play a more significant role in your overall GNP than ever before. Read more…

Single Player Funkiness

January 24, 2010 Leave a comment

This one is not a text about strategy or competetive civing, but about single player setups that are solely designed for a fun and somewhat different game then usual. When looking at certain civs, their UUs and UBs or certain maps, there are some combinations that might not necessarily be “the  best” overall, but provide a different then usual gaming experience in a specific setup. Here are some of those, all tested and approved 😉

Portuguese Waterworld

map: Archipelago
sea level: High
starting era: Ancient
leader/civ: Huayna Capac of Portugal (unrestricted leader)
rest: optional

Game Plan: Build up “normally”, try to get Great Lighthouse, but especially Colossus. Get your empire going, go for Education for University of Oxford and either bulb Economics with Liberalism or a Great Merchant in order to build your UB, the Feitoria. Take a couple of Golden Ages once you got Feitorias. Avoid Astronomy for as long as you can ;). The cheat variant involves giving yourself Economics from the start with the help of the World Builder :D. Of course you can take any other FIN leader, just get Colossus – it´s more fun having Great Lighthouse as well though.

If all works out, you won´t be making more GNP then you´d be making on a land based maps with 10-12 cities, but you will be making much more than you´d making usually on an Archipelago setup and the output display on sea tiles will look different then ever before :D. Maximum focus on sea tiles instead of setting up a cottage economy over the course of the entire game is the difference to a usual game here. You don´thave to grow your commerce tiles (cottages), just get a Feitoria in there.

In this setup a city with Moai statues can look like this during Golden Ages (click to enlarge):
That´s two base :4wirt:, +1:4wirt: each from FIN, Colossus,  Feitoria and Golden Age, next to one base :4prod: from Moai and an additional +1:4prod: from Golden Age. Would be fun to have the Dutch Dike in there as well 😉 Read more…

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