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Posts Tagged ‘quiz’

Quiz #3: Solution

April 7, 2010 9 comments

Here the solution to Quiz #3. In the end a couple of you guys even handled me changing the rules more than once :P.

Sorry for that, but since one cannot win anything here I found it more important to have the “interesting” way forced through this time even if that meant changing a thing or two I forgot in the beginning. This one was pretty complicated in terms of all the stuff one had to take into consideration and I simply didn´t get all the aspects in my mind when I designed the question. I´ll try to be more careful in the future regarding that, but then again those questions are designed to have everyone dwell into civand I hope that worked out … 🙂

General

  • Expansive leader of Japan
  • City planted on plains hill with Coal
  • City Size: 20
  • Working 14 flat grass Iron and 6 flat plains Iron
  • 1 Corn on the map
  • Rest of map Iron (Overall 382 Iron, 1 Corn, 1 Coal)
  • Mass Media not researched (not make Apo. Palace obsolete)

Happiness

  • Globe Theatre: No

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Quiz Time #3: Manchester´s big brother

April 2, 2010 29 comments

What is the highest production you can achieve for more than one turn on a theoretical setup with the following rules?

  • Map is duel sized (24×16 tiles), e.g. Inland_Sea
  • Resources on flood plains are not allowed.
  • You can make any tile on the map be whatever you like just it have to be tiles occurring on usual civ maps.
  • You can use the entire map = make it be in your cultural borders (just as if you planted it all)
  • There is no turn limit: You can have your city build anything you like and you can research any technology you want.
  • Only those production modifiers count that apply to every project, so traits for example don´t count.
  • Overflow doesn´t count.
  • No Slaving.
  • Hanging Gardens are banned.
  • Settling Great People in the city is banned.
  • *UPDATE*: Future Techs are banned. (For future reference in relation to the solution post.)

Think up a theoretical setup (=the land to plant and work) and name what is necessary to achieve maximum production in your city.

Post your solutions as comments.

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Quiz Time #2: Solution

March 25, 2010 1 comment

This is the solution to the question from “Quiz Time #2“.

Thanks to everyone, who participated 🙂

A special Kudoz to Miro for beating the designer of the Quiz to its solution by seeing that Hanging Gardens temporarily provides another pop point!

The city at its final size. Civ cannot display a size bigger then 1000 😀

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Quiz Time #2: The Eternal City

March 23, 2010 23 comments

What is the biggest city size you can achieve at least for one turn on a theoretical setup with the following rules?

  • Map is duel sized (24×16 tiles), e.g. Inland_Sea
  • Resources on flood plains are not allowed.
  • You can make any tile on the map be whatever you like just it have to be tiles occuring on usual civ maps.
  • You can use the entire map = make it be in your cultural borders (just as if you planted it all)
  • There is no turn limit: You can have your city build anything you like and you can research any technology you want.
  • The number of GPs you can breed is limited to 705.

Think up a theoretical setup (=the land to plant and work) and name what is necessary to achieve maximum population in your city.

Post your solutions as comments. I´ll not approve them until I update this post with the solution two days after this post has been made.

*Update* *Update**Update*

Disregard “overflow growing”. Ideas like Shizanu´s “I do 700 merchants at pop 4 and then settle them all at the same time” don´t count.

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Quiz Time #1: Solution

March 22, 2010 3 comments

This is the solution to the question from “Quiz Time #1“.
Thanks to everyone, who participated 🙂

Since the goal is maximum production we are obviously looking for production modifiers. Expansive gives 25% on workers, Imperialistic 50% on settlers, Aggressive 100% on Barracks and Expansive the same for Granaries. Industrial gives 50% on wonders and certain wonders receive a 100% bonus from resources, for instance Stonehenge, Pyramids and Great Wall from stone, giving an overall bonus of 150% for an Industrious leader.

Hence we´re looking for a way to abuse an Industrious leader together with a wonder resource. Since Masonry is required for stone, we need to work something else for four turns till that is researched. Barracks fit that slot with Stalin (Agg/Ind) as leader. Zulu is the civ of choice then because its Ikhanda costs 40 instead of only 33 hammers for a normal Barracks, allowing you to work those one turn longer with a stone plant (3 hammer) and another tile with an output of 3 hammers while Masonry is being researched.

Stalin of Zulu – 140 Hammers

  • work plains hill with forest turns 0-9
  • Ikhanda: 40 hammers (5 overflow)
  • Pyramids: 100 hammers (with overflow)

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Quiz Time #1: Max Production in 10 turns

March 20, 2010 32 comments
What is the theoretical maximum  amount of production a player can accumulate in an ancient start game till turn 10 with the following settings and rules?
  • available resources are limited to “normal” occurring resources on popular civ maps like Pangaea, Inland_Sea; Team_Battleground; meaning no resources on flood plains, no grassland gold etc.
  • all six “starting techs” are available from the start
  • duel sized Inland_Sea as map
  • unrestricted leader/civ
  • quick game speed

Think up a theoretical setup (=the land to plant and work) with one starting settler and name the civ/leader you pick and the actions you take in order to including bonuses get the maximum amount of production till turn 10. The hammers you accumulate turns 0 – 9 count.

Post your solutions as comments. I´ll not approve them till I update this post with the ultimate solution 2 days after this post has been made.

*Update*

Solution to “Quiz Time: Max Production in 10 turns

*Update*

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