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Quiz #3: Solution

April 7, 2010 9 comments

Here the solution to Quiz #3. In the end a couple of you guys even handled me changing the rules more than once :P.

Sorry for that, but since one cannot win anything here I found it more important to have the “interesting” way forced through this time even if that meant changing a thing or two I forgot in the beginning. This one was pretty complicated in terms of all the stuff one had to take into consideration and I simply didn´t get all the aspects in my mind when I designed the question. I´ll try to be more careful in the future regarding that, but then again those questions are designed to have everyone dwell into civand I hope that worked out … 🙂

General

  • Expansive leader of Japan
  • City planted on plains hill with Coal
  • City Size: 20
  • Working 14 flat grass Iron and 6 flat plains Iron
  • 1 Corn on the map
  • Rest of map Iron (Overall 382 Iron, 1 Corn, 1 Coal)
  • Mass Media not researched (not make Apo. Palace obsolete)

Happiness

  • Globe Theatre: No

Read more…

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The CTON #2: Midgame Party

April 5, 2010 Leave a comment

This is the second part of the CTON series. I hope you could take something out of the first part, that focused on the CTON start. Taking a quick review on the things that are important at the beginning, we came to the conclusion that a “scan” of the given game variables at the start will help you determine your strategy in pretty much every CTON. The basics, so to speak, include examining your land, chosing the right tech path regarding your starting resources, playing your traits and possibly using your UU/UB.

Today, we will “continue the game” and take a look at the things that become viable for a succsessful CTON mid game: In the first part, I will focus on meeting your enemies, “knowing” what your enemy is doing or might do, setting up the first cities, grabbing land versus GNP versus wonders, exploring the map and setting up a (first) semi sentry net. The second part includes a tech path review, talks about Units vs Technology and the full sentry net.

Read more…

Categories: CCC, multiplayer, series, strategy Tags: ,

Quiz Time #3: Manchester´s big brother

April 2, 2010 29 comments

What is the highest production you can achieve for more than one turn on a theoretical setup with the following rules?

  • Map is duel sized (24×16 tiles), e.g. Inland_Sea
  • Resources on flood plains are not allowed.
  • You can make any tile on the map be whatever you like just it have to be tiles occurring on usual civ maps.
  • You can use the entire map = make it be in your cultural borders (just as if you planted it all)
  • There is no turn limit: You can have your city build anything you like and you can research any technology you want.
  • Only those production modifiers count that apply to every project, so traits for example don´t count.
  • Overflow doesn´t count.
  • No Slaving.
  • Hanging Gardens are banned.
  • Settling Great People in the city is banned.
  • *UPDATE*: Future Techs are banned. (For future reference in relation to the solution post.)

Think up a theoretical setup (=the land to plant and work) and name what is necessary to achieve maximum production in your city.

Post your solutions as comments.

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Echoes from the Civ World #7: Civilization V – Video Content

March 30, 2010 Leave a comment

And here is another video showing an Interview with Pete Murray from Firaxis, sadly not embeddable into WordPress.

Categories: Civilization5, series Tags: ,

Quiz Time #2: Solution

March 25, 2010 1 comment

This is the solution to the question from “Quiz Time #2“.

Thanks to everyone, who participated 🙂

A special Kudoz to Miro for beating the designer of the Quiz to its solution by seeing that Hanging Gardens temporarily provides another pop point!

The city at its final size. Civ cannot display a size bigger then 1000 😀

Read more…

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MP Strategies #3: Ironman/ffa – The great Modern war

March 24, 2010 2 comments

This edition of MP Strategies features about the only possibility to fight a war relying on brute force against an opponent that is rather close to you in tech and production in an Ironman/ffa game.

The Idea

When you are running a cottage economy from the point of having researched Democracy on, your production will quickly multiply. While before you have virtually no base production and slave everything, Universal Suffrage already gives you about 1:4prod: per tile you are working, providing you with a good base production.

Now we will combine two effects in order to again quadruple our production and then pump out a huge army. First is that with running Universal Suffrage a golden age about doubles your base production giving you a huge production boost. This is the reason, why you should safe your golden ages for after Democracy anyway, but for this strategy it’s even more vital.

The second effect is, that with Steam Power and Assembly Line the huge bulk of building for increasing production becomes available: Levee, Factory and Coal Plant also doubling your production, both things combined make the quadrupling.

Obviously golden ages don’t last forever, but for the major part of the army production phase, you will be running them. Usually you will blow two, if possible GP wise even three golden ages into this. This is 18 Turns golden age – if you were able to the Mausoleum of Mausolossos (probably strongest Ironman wonder anyway) even 27 turns. Thats the time you will you for building your army.

After having set up your production you produce a huge stack of Infantry, Machine Guns and Artillery, that is very difficult to counter, because of Machine Guns immunity to collateral damage and move in on your opponent. Read more…

Quiz Time #2: The Eternal City

March 23, 2010 23 comments

What is the biggest city size you can achieve at least for one turn on a theoretical setup with the following rules?

  • Map is duel sized (24×16 tiles), e.g. Inland_Sea
  • Resources on flood plains are not allowed.
  • You can make any tile on the map be whatever you like just it have to be tiles occuring on usual civ maps.
  • You can use the entire map = make it be in your cultural borders (just as if you planted it all)
  • There is no turn limit: You can have your city build anything you like and you can research any technology you want.
  • The number of GPs you can breed is limited to 705.

Think up a theoretical setup (=the land to plant and work) and name what is necessary to achieve maximum population in your city.

Post your solutions as comments. I´ll not approve them until I update this post with the solution two days after this post has been made.

*Update* *Update**Update*

Disregard “overflow growing”. Ideas like Shizanu´s “I do 700 merchants at pop 4 and then settle them all at the same time” don´t count.

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