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The CTON #2: Midgame Party

April 5, 2010 Leave a comment

This is the second part of the CTON series. I hope you could take something out of the first part, that focused on the CTON start. Taking a quick review on the things that are important at the beginning, we came to the conclusion that a “scan” of the given game variables at the start will help you determine your strategy in pretty much every CTON. The basics, so to speak, include examining your land, chosing the right tech path regarding your starting resources, playing your traits and possibly using your UU/UB.

Today, we will “continue the game” and take a look at the things that become viable for a succsessful CTON mid game: In the first part, I will focus on meeting your enemies, “knowing” what your enemy is doing or might do, setting up the first cities, grabbing land versus GNP versus wonders, exploring the map and setting up a (first) semi sentry net. The second part includes a tech path review, talks about Units vs Technology and the full sentry net.

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Categories: CCC, multiplayer, series, strategy Tags: ,

The CTON #1: Getting started

March 28, 2010 2 comments

The C4P league has by now four key game types that people play pretty much every day: Duels, Teamers, OCC, Ironman and CTONs. I will start a series about CTON games since this type is the one most people start with and one with fairly high variables and many strategies. This first post of the CTON series will be an introduction to the game type, rules, strategies and common ideas.

CTON can be compared to what people call FFA (free for all) on the lobby, although it has some important rules that make it a lot different from what you might know. The game type, and that part might be a fairytale, was originally invented by a Canadian player called CTON. She made up the rules a long, long time ago and people still seem to like them. A new “translation” of the term CTON caught my attention: Can’t Trade Or Negotiate. It sums up what the game is all about: Always war with your opponents, no private talk, no tech trade. You’re basically on your own and have to expect armies coming in from each side. The game is usually played on inland sea, which means that each player has one opponent on each side. CTONs can involve 5-6 (usually) up to 10 players on varying map sizes and sea levels.

What are the common rules? How do I start?

The settings that are most common and also played in the Civilization World Clan Championship Cup (CCC) are the following:

Players: 5-8+
Turn Limit: 120 (usually on the lobby) up to 140 (CCC Final Round)
Map: Inland Sea, small with 6 or less, standard with 7 or more.
Sea Level: Medium.
Era: Ancient
Civ Choice: Random, unrestricted leaders on, anonymous
City Elimination: 2
Balanced Resources
Spies allowed
Always War

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