Home > series > Quiz #3: Solution

Quiz #3: Solution

Here the solution to Quiz #3. In the end a couple of you guys even handled me changing the rules more than once :P.

Sorry for that, but since one cannot win anything here I found it more important to have the “interesting” way forced through this time even if that meant changing a thing or two I forgot in the beginning. This one was pretty complicated in terms of all the stuff one had to take into consideration and I simply didn´t get all the aspects in my mind when I designed the question. I´ll try to be more careful in the future regarding that, but then again those questions are designed to have everyone dwell into civand I hope that worked out … 🙂

General

  • Expansive leader of Japan
  • City planted on plains hill with Coal
  • City Size: 20
  • Working 14 flat grass Iron and 6 flat plains Iron
  • 1 Corn on the map
  • Rest of map Iron (Overall 382 Iron, 1 Corn, 1 Coal)
  • Mass Media not researched (not make Apo. Palace obsolete)

Happiness

  • Globe Theatre: No


health Health

Have to combat 25 unhealthiness at pop 20 with Recycling Center build, 20unhealthiness from population, 3unhealthiness from coal and 2unhealthiness from power.

  • Expansive: +2 health
  • Granary: +1 health (corn)
  • Resources: +1 health (corn)
  • Aqueduct: +2 health
  • Hospital: +3 health
  • Public Transportation: +3 health (with Environmentalism)
  • Recycling Center
  • Environmentalism: +6 health
  • Fresh Water: +2 health
  • Difficulty: +2 health
  • Genetics: +3 health

Overall: 25 health / 25 unhealthiness

food Food

  • Supermarket: +1 food
  • Corporation Cereal Mills: +3 food (1 corn)
  • 2 food from city tile + 6 food from plains Iron + 28 food from grass Iron

Overall: 40food / pop 20

:4prod: Production

Bonus Modifiers:

  • Shale Plant: +10% :4prod:
  • Forge: +25% :4prod:
  • Factory with power: +75% :4prod:
  • Ironworks with Coal and Iron: +100% :4prod:
  • Bureaucracy: +50%:4prod:

Overall Bonus Modifiers: +260% :4prod:

Base Production

  • Corporation Mining Inc.: (382 Iron + 1 Coal) x 4 :4prod: = 1532:4prod:
  • Industrial Park (1 free engineer): +2:4prod:
  • Statue of Liberty (1 free engineer): +2:4prod:
  • City Tiles (all railroaded): (14 Grass Iron 5:4prod:)+ (6 Plains Iron 6:4prod:)+ (city plant Hill Coal 3:4prod:): 109 :4prod:
  • Golden Age: +21 :4prod:
  • Levee: +21:4prod:
  • Apostolic Palace + Rel. buildings: +4 :4prod:

Overall Base Production: 1691 :4prod:

Overall Production: 1691:4prod: + 260% = 6087 :4prod:

P.S. I have a Garden in my city in the screen, because I didn’t initially pick an Expansive leader, but didn´t want to edit the entire map again once I realized I´d be needing one 😀

Overall Production of 6087

Notice the key Corn 😛

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  1. Chieron
    April 9, 2010 at 17:35

    hmmm. you dont have a shrine of the AP-religion, and did not take into account settler difficulty (+2 base health), otoh, for some reason you have just 2 unhealth from power (I had 4). and I forgot the industrial park in my solution..

    stable(for GA duration) 1693h/6094h are possible. (1694h/6098h for the starving solution.. as starvation takes longer than the GA, it is viable, methinks.)

  2. GrafvMonteDisco
    April 9, 2010 at 17:52

    I thought a cathedral gives you a hammer bonus for ap. palace too. Or did you have to research scientific methods?

  3. schachie
    April 11, 2010 at 12:22

    it is necessary to research scientific methods for physics.
    the 4 hammers of religious buildings are from temple and cathedral.

  4. Chieron
    April 11, 2010 at 23:17

    schachie :
    it is necessary to research scientific methods for physics.
    the 4 hammers of religious buildings are from temple and cathedral.

    and how about the shrine? that one does give AP hammers too.

    • schachie
      April 12, 2010 at 17:50

      you have to research scientific methods so the shrine obsoletes.

  5. Mike
    April 12, 2010 at 19:35

    Shrines never obsolete. The Monastery obsoletes @ SciMeth.

  6. Azoth
    April 13, 2010 at 07:22

    I think you can do even better.
    Replace two of the irons (outside of the city’s 21 tiles) with wheat and rice.
    This will:
    – reduce the output of Mining Inc by 8 hammers but
    – increase the health cap by 4 (2 from resources, 2 from the granary) and
    – increase the food supply by 6 from Cereal Mills, allowing you to
    – switch from Environmentalism to State Property for the added 10% hammer bonus!
    Environmentalism adds 6 health, plus 2 health with Public Transportation, for a total of 8 health. Adding one wheat and rice adds 10 health+food, which means you can further convert 2 grass-iron tiles to plain-iron tiles.

    Thus, my proposed total:
    1691 – 8 (2 fewer iron for Mining Inc) + 2 (from plains tiles) = 1685 base hammers
    1685 + 270% (including 10% from State Property) = 6234 total hammers

  7. Anonymous
    April 13, 2010 at 16:35

    Azoth :
    I think you can do even better.
    Replace two of the irons (outside of the city’s 21 tiles) with wheat and rice.
    This will:
    – reduce the output of Mining Inc by 8 hammers but
    – increase the health cap by 4 (2 from resources, 2 from the granary) and
    – increase the food supply by 6 from Cereal Mills, allowing you to
    – switch from Environmentalism to State Property for the added 10% hammer bonus!
    Environmentalism adds 6 health, plus 2 health with Public Transportation, for a total of 8 health. Adding one wheat and rice adds 10 health+food, which means you can further convert 2 grass-iron tiles to plain-iron tiles.
    Thus, my proposed total:
    1691 – 8 (2 fewer iron for Mining Inc) + 2 (from plains tiles) = 1685 base hammers
    1685 + 270% (including 10% from State Property) = 6234 total hammers

    State Property deactivates the Corps.

  8. GrafvMonteDisco
    April 13, 2010 at 18:13

    I thought state property and corporations don’t work together.

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