Home > series > Quiz Time #1: Max Production in 10 turns

Quiz Time #1: Max Production in 10 turns

What is the theoretical maximum  amount of production a player can accumulate in an ancient start game till turn 10 with the following settings and rules?
  • available resources are limited to “normal” occurring resources on popular civ maps like Pangaea, Inland_Sea; Team_Battleground; meaning no resources on flood plains, no grassland gold etc.
  • all six “starting techs” are available from the start
  • duel sized Inland_Sea as map
  • unrestricted leader/civ
  • quick game speed

Think up a theoretical setup (=the land to plant and work) with one starting settler and name the civ/leader you pick and the actions you take in order to including bonuses get the maximum amount of production till turn 10. The hammers you accumulate turns 0 – 9 count.

Post your solutions as comments. I´ll not approve them till I update this post with the ultimate solution 2 days after this post has been made.

*Update*

Solution to “Quiz Time: Max Production in 10 turns

*Update*

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  1. Enderby
    March 20, 2010 at 15:14

    – City on plains hill with marble
    – Working forest on plains hill tile
    – Imperialistic leader

    Build settler(s) = 10 x 9 hammer = 90 hammer

    • March 20, 2010 at 15:30

      I approve that one since it´s not the ultimate result 😉

  2. GrafvMonteDisco
    March 20, 2010 at 15:57

    – City on plains hill with marble
    – Working forest on plains hill tile
    – Imperialistic, aggresive leader

    Build barracks,settler. Dunno about the amount of hammers though. can anyone verify?

  3. GrafvMonteDisco
    March 20, 2010 at 16:07

    Shaka of Zulu,

    plant on marble and work forrested plains hill.
    research pottery.
    build ikanda,granary = 10*12=120

  4. GrafvMonteDisco
    March 20, 2010 at 16:20

    Shaka of Zulu,
    plant on marble and work forrested plains hill.
    research pottery.
    build ikhanda,granary.
    actually need a turn in between where you have to build a worker. because pottery needs one turn longer than building the ikhanda (noble difficulty).

    total production would be 9*12+1*(2food+6hammers*1.25)=9*12+1*9=117.

  5. MiroMcDuck
    March 20, 2010 at 16:29

    I can make 146 hammers:

    I pick Stalin (Agg/Ind), civ isn’t important since I have all starting techs (otherwise Korea is my pick – Mysticism, Mining).

    My settler stands on Plains/Hill/Stone. Next to it are 2 Plains/Hill/Forest tiles (H), Plains/Forest/Deer tile (PD) and Grassland/Forest/Deer tile (GD).

    Turns 0-3: I work (GD). I start building Barracks and research Masonry. (4×8=32 hammers)

    Turn 4: My city needs only 2 food to grow, so I switch to (PD). Masonry is researched, I switch production to Great Wall. (12 hammers)

    Turns 5-8: I work (PD) and (H). (4×20=80 hammers)

    Turn 9: I switch tiles to (H) and (H). City will starve next turn but that doesn’t bother me at all. :p Also, Great Wall would be finished next turn and I would lose hammers to overflow, so I switch to Stonehenge. (22 hammers)

    Overall: 146 hammers.

  6. March 20, 2010 at 16:40

    Getting closer, but not there, yet.

    Well done Miro – I´ll leave yours unapproved for the moment 😉
    Though I have a slight problem with parts of your solution. That one thing doesn´t exist on grassland as far as I know. At least for TBG, Inland_Sea etc. Still your approach is correct.

  7. GrafvMonteDisco
    March 20, 2010 at 17:00

    played my game on normal speed so you can cut my comments out. in the end it takes like 3 or 4 turns of worker building. so its even worse

    • March 20, 2010 at 17:05

      Your approach is still valid. Agg/Exp Zulu for barracks (Ikhanda 40 hammers to 33 for normal barracks) and granary and if necessary a turn or two worker (I think it´s 1 turn) while researching Pottery is one of the better possible results.

  8. GrafvMonteDisco
    March 20, 2010 at 17:21

    if it is possible to have a forrested stone plains hill then you can build worker, granary and ikhanda in 10 turns with 5 hammers overflow = 125 hammers.
    you have to have a plains stone hill in range of the worker to build a mine on it and switch to that tile once it is improved

    • March 20, 2010 at 17:24

      No plains hill tiles with resources available – and even then not the ultimate solution 😉

  9. GrafvMonteDisco
    March 20, 2010 at 17:52

    Stalin of Zulu
    tech masonry
    city on plains hill with stone
    work forrested plains hill
    build ikhanda,pyramids
    gives you 140 hammers

    • March 20, 2010 at 17:55

      Now you got it Graf – congrats 🙂
      Hence I´ll leave your last comment unapproved for now.

  10. MiroMcDuck
    March 20, 2010 at 18:20

    I’m not sure where a deer can appear. I searched for some references and they all say deer can appear only in tundra. But I’d swear I saw deer on plains/forest in ladder anc ss once. On grass I’m not so sure but I thought I saw that once too. Maybe in vanilla though.
    Anyway if there exists some 3 food + 1 hammer tile, just replace with (GD). Otherwise solution stands as is working a 3-food tile first 4 turns. This will cost me 8 hammers though, so overall = 138 hammers. If even plains/deer doesn’t exist then I go shoot myself. :p

    • March 20, 2010 at 18:26

      It´s definitely possible on plains, but I don´t think on grassland besides on a few “stranger” maps.
      Will approve that one also tomorrow since it contains spoilers ^^

  11. Penny
    March 20, 2010 at 20:32

    Best I found :
    Stalin of Zulu. On Stone, working Plain forest the whole time.
    Turn 1 : Work Ikhanda. Research on Masonry
    Turn 5 : Ikhanda gets done, Masonry gets resarch, overflow all in a Stone wonder (i.e. Pyramid).
    Turn 10 beginning : Got 100 hammers in the wonder. Total 140.

  12. magates
    March 20, 2010 at 20:45

    does it involve the 2 hammer 2 food tile? and then that tile and a 3 hammer tile on a 3 hammer plant of course. also should probably be stonehenge with ind leader on stone right?

  13. scooby
    March 20, 2010 at 20:55

    is it possible to have stone on hills ?
    If yes, so indusrious,agreesive leader of Zuland leader with 150% to Stonehenge Piramids from 6 turn.
    Building order:
    Barrack, Stonehenge, Piramids

  14. scooby
    March 20, 2010 at 20:57

    of course city on plainhill with stone, working tile forest plain hill

  15. magates
    March 20, 2010 at 21:17

    Well I forgot you need masonry to use the stone so that’s not it. but it might just be imp producing 2 settlers in a row with 3 hammer plant and 3 hammer/1 food deer tile. it’s a total of 99 hammers by turn 10. if you grow with 3 food 1 hammer tile while building barracks with agg/imp leader then do settler you only get 98 hammers. so I guess this 99 hammers is the best you can do.

  16. Killa
    March 21, 2010 at 00:49

    Leader Stalin
    city on stone plain hill/work forrest plain hill
    build barracks-> stonehenge-> great wall
    research mansonry
    33(barrakcs finished)+80(stongehenge finished)+25(great wall)
    total: 138 hammers^^
    notice: one turn of stonehenge is without the stonebonus!

  17. Killa
    March 21, 2010 at 03:18

    just got 140 hammers
    stalin of zulu
    build ikahda (40) then stonehenge(80) und beginn great wall(20)
    research mansonry
    notice: then there is no turn without the stonebonus

  18. March 21, 2010 at 03:28

    I approved all the comments now. The way for example Killa described it in his last post is the way I´d say is a valid solution.

    But notice the update of the initial post. There is a way of getting 141 hammers if you are allowed to use a plains-hill tile with forest and dear on it.

    I bet no one can find that till tomorrow 😛 ?
    (I´m most likely wrong :D)

  19. MiroMcDuck
    March 21, 2010 at 03:42

    Well, if forest/plains/hills/deer is possible then I can make 146 again. Same way as my first post only after growing to 2 I will work 2 such tiles.

  20. Killa
    March 21, 2010 at 03:45

    well then^^
    tech mansonry
    start with a ikahda then swap to pyras as soon as tech is ready
    start working a oasis and swap to 2 “plains-hill tile with forest and dear on it”^^ as soon as u reach pop 2
    then there ar 24 hammers of ikahda and 117 of pyras^^
    -> 141 hammers

  21. Killa
    March 21, 2010 at 03:46

    of coursa with stalin XD

  22. Killa
    March 21, 2010 at 03:55

    oh just got 144
    work oasis until one turn before u reach the next pop then swap to a classical 2 food 1 hammer field u will still grow next turn but u will get one hammer(before bonus)
    so i think 144 is the maximum^^(24 ikahda and 120 pyras) (still stalin.and the same starting field sonte plain hill)

  23. March 21, 2010 at 13:03

    Ah, wicked Miro. I wasn´t bold enough to use two (!) plains-hill forest/dear tiles 😀 Valid, of course!

    I had another approach with only 1 of those tiles available in mind, interesting because it´s pretty different to the Stalin solutions 😉

  24. scooby
    March 21, 2010 at 19:23

    i think it is not possible to have something like 3F 1p working tile at the beginnig. Deer is possible to have plain/forestbut not possible on grass

  25. shizanu
    March 22, 2010 at 16:04

    The only map, where you have 3 food 1 prod tiles regularly, is Arboria with Deer on grasland forest afaik.

  26. magates
    March 23, 2010 at 05:58

    it’s diffinetly a possible tile on TBG. i’ve seen planes hill forest deer and planes/flat/deer as well. both are killer tiles for early game rushing

    • March 23, 2010 at 13:31

      No, it´s not.
      There has never never been a flat-grassland-forest-dear on TBG.

      That a grass hill or plains dear with a forest on it (which DO appear on TBG etc.) is the best possible thing in an ancient start is what this Quiz was about, see the solution also.

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