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New Mapscript: fm_Mirror_Inland_Sea1


I have created a new mirrored Inland Sea script, that can be used for Teamers in Multiplayer based on LD_Mirror_Inland_Sea3a from LDeska:


The script from LDeska used start position methods from mirror script, resulting in completely random starting positions. This made it impossible to use the map for teamers, because on e.g. 3v3 u want starting positions looking like those on usual Inland Sea script.
Also it inherited another problem from the original Mirror from Sirian: The methods that make your starting position bearable were overridden. This resulted in one guy moving into one direction and finding a pig – the other, who moved into the other direction just having nothing.

I wrote a new validating method for starting plots, that uses templates, like the one for usual Inland Sea.
I also reimplemented some of the methods improving starting positions, so the land quality equals that of usual Inland sea too and did some tweaks on the mirroring so the map stays mirrored.
Further small tweaks are:
-human starting units are all on one tile to remove imbalances by worker and scout placement.
-I increased the distance for balanced resources to 4 so you dont always get them in cap. (Map is having default balanced resources)

I recommend using this script for Teamer games in any Era up to Renaissance if you want them with a decent part of buildup.

This version can only be used for 1v1,2v2,3v3,4v4. I have never seen someone play teamer on inland sea with more people, but creating some options on that is on my to do list.

Here is an example screen. The starting positions can be seen on the mini-map.

Unfortunately the map has inherited the plainhill-bug from original Mirror by Sirian. This bugs sometimes puts a plainhill on one side, when there in none on the other. However this should not affect the balance considerably on anything but one of a hundred anc duels.
I will try to attack that bug in the future, as well as I want to implement some more features:
-options for different balanced resource settings
-option for one tile start yes/no
-several more templates for starting positions with an option to choose between them

Also on that revamping I will include any feedback I get on this version.

happy teaming


Categories: multiplayer
  1. Penny
    February 11, 2010 at 00:02

    Flawless 🙂 After several test 😉

    Ever heard of 5v5 Inland Ren though 😀

    on 3v3, it’s 2 times 8 or 9 tiles away for the fronts. I wonder if that is much or not. I think usually 1 front is closer but not sure.

    Anyway, great job really, gonna play that ASAP.

    • February 11, 2010 at 00:36

      We played it already a couple of times. I like it very much, has a whole different dynamic of what you can do. If you´re at the front for example you know it´s a real 1v1 for some time, no side being put at an advantage by land. This way you can make whole different decisions as to how and whether harass your opponent from the start for example.

      Not to mention that it´s finally fair without being any different in gameplay!

  2. milo
    February 11, 2010 at 11:53

    yup, I love the map… I hated the way inland sea games were decided by unequal land quality or quantity. Hope this revives the IS renny games 🙂

  3. Moineau
    February 11, 2010 at 15:16

    Shame on you! :p

  4. MLL
    February 12, 2010 at 14:53

    I always preferred LD maps…..esp for 1×1 games… :d

  5. MLL
    February 12, 2010 at 14:54

    I hope this map doesn’t make shizanu cry when I outbuild him…. 🙂

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