Home > challenge > Challenge #3 “Smart Ragnar”

Challenge #3 “Smart Ragnar”

The Solution for challenge #2 unfortunately isn´t finished yet, because Jobe is very busy with his final exams at university. However I prepared the next one for you:

It is time for our challenge to move away from ancient start. “Smart Ragnar” simulates the role of Ragnar/France in a 3v3 Renaissance Inland Sea teamer. He has to build up science with Financial and at the same time get as many French Muskets as possible. French Muskets are very important for the whole team in Renaissance, because compared to Knights, which the other players will build, they get defense bonus in cities (and unlike any other unit, that does so, have two moves). Also they can cover attacking Knight stacks against Pikeman and War Elephants. For further information see our article on Renaissance

Your aim is to expand to three cities, spread your religion and build as many tripple promo French Muskets as possible, while still building up to 60 science/turn over the course of 30 turns. To be able to build French Muskets right away, you have Gunpowder from the start.



Save: Fastmoves Challenge #3
map
small, medium sea level, flat Inland Sea

leader/civ
Ragnar of France

goals

– Plant three cities

– connect them with roads

-Get as many French Muskets as possible till turn 152 (30 turns). Three of them may have 3 experience, all others must have 5 experience.

– Do 60 science/turn in turn 152, without minus gold. You may do 63 with -3 as well, because you cant put your sience slider to 75.3%, but it is not ok to move the science slider more then 10% over the plus/minus gold level.  (E.g. building library, moving it to 100% and then claiming 80 science / -20 gold is NOT allowed). If you have minus gold, you need to have those gold as additional science. (E.g. 60 science/-2 is NOT enough, it has to be 62/-2).

rules

– You are not allowed to use any kind of GP in any way. This includes settling them, bulbing, wonders etc…

– To reach the 60 science, you are not allowed to starve your cities, work wealth or science in them or switch to Caste System.

– You may not upgrade any units.

– If a forrest grows randomly, plz dont chop it, and if you have auto religion spread plz still build two missionaries, to keep the results comparable.

deadline
19th February 2010, 24:00 CEST

Plz send your save and any remarks to challenge (at) fastmoves.de

happy civving

your fastmoves staff

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  1. MiroMcDuck
    February 6, 2010 at 12:47

    Hi, so what number am I supposed to aim for? I have 26 so far.

    • February 6, 2010 at 14:48

      More 😉

  2. MiroMcDuck
    February 7, 2010 at 14:42

    29. Seems like I’m the only one trying, what do I win? 😛

  3. February 7, 2010 at 15:00

    MiroMcDuck :

    29. Seems like I’m the only one trying, what do I win? :P

    You are not judging by mails. And 29 isn´t close to a trophy, yet 😛

  4. Gitbliss
    February 9, 2010 at 10:18

    I don’t understand why you don’t allow the use of great people for this? Chopping a theater and running 3 great people to get a golden age to avoid anarchy and accelerate things is a valid strategy for this, why not allow it?

    • shizanu
      February 9, 2010 at 12:51

      Because this is supposed to simulate that position in a Reni 3v3 Inland Sea game, as its played in the CCC right now (this pick is standard for all clans). And in such game, you wont get a GP on your own, because you have Philo in team. Then the first engineer is blown into Gunpowder (which I made available from the start here) and further GP are often used for more bulbing or Notre Dame. Also if your team uses a golden age, its most likely not on Ragnar, because other people (imp/india!) will have more cities.

  5. Moineau
    February 9, 2010 at 11:42

    Well as you wouldnt do this in a 3vs3 reny, i think it’s not a valid strategy.

  6. MiroMcDuck
    February 9, 2010 at 12:29

    What if my missionary is lame and fails to spread religion? 😦

    • shizanu
      February 9, 2010 at 12:56

      Try to get it to spreading by reloading and moving in different order or something. If that doesn´t help, best just replay the turns till then. You could also make a screen of the log and continue without building another, but as long as you remember your moves plz just replay – saves us quite some trouble about checking.

      Got more yet? 😀

  7. Gitbliss
    February 9, 2010 at 15:16

    shizanu :Because this is supposed to simulate that position in a Reni 3v3 Inland Sea game, as its played in the CCC right now (this pick is standard for all clans). And in such game, you wont get a GP on your own, because you have Philo in team. Then the first engineer is blown into Gunpowder (which I made available from the start here) and further GP are often used for more bulbing or Notre Dame. Also if your team uses a golden age, its most likely not on Ragnar, because other people (imp/india!) will have more cities.

    Ok OK…for the rest of us that are not very familiar with your polished ccc tactics and mostly play reny in open teamers I thought the golden age is a good idea.

    But if I ever get to play a reny ccc game in a competitive team I will remember…

    • shizanu
      February 9, 2010 at 15:39

      Well… this applies to any kind of Reni teamer, where you play France, weather as Ragnar, Monte or whatever. Even if you aren´t France its very unlikely, that it makes sense to use a GP for an early golden age.
      Only exception are duels, when you want to make more GP with that golden age (and switch a few civics). But with France you still have the Gundpower problem in that case.

  8. Gitbliss
    February 9, 2010 at 17:30

    Gunpowder will be teched fast enough while you make workers, settlers, barracks missionaries even without bulb. The point of bulb is more to get nationalism and mil trad faster, rather than gunpowder.

    2 turns of anarchy against a rush can make the difference sometimes, and while you might be confident enough or trust your teamates to defend well, the same cannot be said for open teamers, people die much easier…so faster personnal development rather than overall long term team strategy is more important when you play outside clans…as if someone dies the wonders and bulbs are useless.

  9. shizanu
    February 9, 2010 at 18:10

    Gitbliss :

    Gunpowder will be teched fast enough while you make workers, settlers, barracks missionaries even without bulb. The point of bulb is more to get nationalism and mil trad faster, rather than gunpowder.

    Sorry but this is plainly wrong. When you build up to 3 city barracks, religion spread, you will be ready to produce exactly when you bulb gunpowder. And you do not switch away from gunpowder before bulbing, because the engineer pops fast enough.

  10. Moineau
    February 9, 2010 at 18:38

    Ya exactly, best ren players can have 3 cities, barracks and religion spread when you get gunpower (accelerate with an engeneer) and have 2 muskets out the turn after. That’s how france should be played when it’s well done.

  11. February 9, 2010 at 18:45

    Gitbliss :

    Gunpowder will be teched fast enough while you make workers, settlers, barracks missionaries even without bulb. The point of bulb is more to get nationalism and mil trad faster, rather than gunpowder.

    2 turns of anarchy against a rush can make the difference sometimes, and while you might be confident enough or trust your teamates to defend well, the same cannot be said for open teamers, people die much easier…so faster personnal development rather than overall long term team strategy is more important when you play outside clans…as if someone dies the wonders and bulbs are useless.

    Without bulbing Gunpowder, Renaissance would look entirely different. I´ve been playing France for many, many games now and I have my 3 cities with reli, barracks, a library and 6 workers long before we could research Gunpowder by hand.

  12. MLL
    February 11, 2010 at 14:40

    My vote is the no france strategy…. 😀

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