Home > game mechanics, multiplayer, strategy > Good UB – Bad UB #9: Unique Buildings in civilization multiplayer

Good UB – Bad UB #9: Unique Buildings in civilization multiplayer

There are no just good or just bad unique buildings

Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in a game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly supports a (playable) strategy.

Bad

Apothecary

Unique building for Persia; Replaces Grocer
+2 health
+1 health from Banana, Spices, Sugar, and Wine
+25% gold
Can turn 2 citizens into Merchants

Garden

Unique building for Babylon; Replaces Colosseum
+1
+2 health
+1 per 20% culture rate

Both the Apothecary and the Garden provide an additional +2 health, one being a Colosseum, the other a Grocer. The only use for Colloseums/Grocers is in longer games like Ironman and even there those two are very low priority and mostly get only build in a few cities if at all. Health on the other hand isn´t too hard to come by, especially in longer games where you expand vastly (or lose).

Good

Dike

Unique building for the Dutch; Replaces Levee
+1 hammer on the city’s river and water tiles
Can only be built in a coastal or riverside city

The Dike is is a levee that additionally provides water tiles with 1 hammer. Also you can build it into any coast city, not just cities next to a river. not just the  It´s a great building that finds its uses on many different settings. Any setup that involves Space Race and water can make good use of it. With Golden Age you can have tiles that otherwise wouldn´t be doing any production give you 2 hammers per turn. On maps like Archipelago or Islands the production coming from dikes can be a big portion of the overall production of an empire, giving the Dutch player a significant advantage over a non-Dutch in the later parts of the game, be that for Space Race or for producing units.

For Good UB – Bad UB part #1 click here
For Good UB – Bad UB part #2 click here
For Good UB – Bad UB part #3 click here
For Good UB – Bad UB part #4 click here
For Good UB – Bad UB part #5 click here
For Good UB – Bad UB part #6 click here
For Good UB – Bad UB part #7 click here
For Good UB – Bad UB part #8 click here

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