Home > multiplayer, strategy > Good UB – Bad UB #7: Unique Buildings in civilization multiplayer

Good UB – Bad UB #7: Unique Buildings in civilization multiplayer

December 22, 2009 Leave a comment Go to comments

There are no just good or just bad unique buildings

Even though the title suggests different, there are basically no just good or just bad unique buildings (and units). Every UB and UU has to be evaluated in the context of the game settings and overall strategy it´s supposed to be used in. A (fictional) unique unit archer that gets +100% against melee units is useless in an game played on Islands, where you have no (military) contact with your opponents until Astronomy is researched and archers are long obsolete. A unique building is good if it significantly supports a (playable) strategy.

Bad

Obelisk

Unique building for Egypt; Replaces Monument
+1 culture
+1 for Charismatic leaders
Can turn 2 citizens into priests

The Obelisk is a Monument that additionaly allows you to work up to two Prophet specialists in a city. First of all there is very little use for Prophets in Multiplayer outside of Ironman/ffa games. There there are a couple of uses for them like founding a Religion’s holy building in a Holy City or attaching them to a city for additional production and gold, especially early on. Getting wonders like Stonehenge, Oracle and especially Artemis Temple for those Prophets is kind of a possible strategy – or better named – an answer to certain situations the map generator sometimes throws you into in an Ironman like game. Probably more on this from Shizanu some time soon…  Unlike in certain setups in Single Player it´s not a good idea to spend a Great Prophet on bulbing for example Theocracy in Multiplayer.

The main aspect though isn´t even so much whether Prophets are useable in a good way or not, but the fact that in a long game that´s all about research, you want to get a scientist for an academy first and probably another couple of those to settle in your capital afterwards. What the Obelisk could do best is getting you a Prophet earlier then anyone else can – you don´t want a Prophet that early though and even if you did, you´d rather do it via Stonehenge/Artemis/Oracle + Temple.

So in a long term game you don´t want Prophets as early as a monument which the Obelisk´s ablity could do (especially you also don´t want to invest into getting that Prophet that early) – and even if you did, working one Prophet takes a Philosophical leader twelve turns to pop the Great Prophet, that´s pretty long, it´s 24 turns for a non-Philosophical already. Egypt is picked mostly for its Warchariots (read about those here) in ancient, classical and sometimes even medieval start games. There its task is getting as many warchariots as soon as possible, not spamming GPs which can´t even bulb important technologies. There is little synergy between strategies that involve warchariots and those that involve breeding specific GPs like Prophets which rather have a long term effect no matter what used for.

Two rather subtle aspects are the main positive uses for egypt´s Obelisk. If you get it in a random leader long-term game like an Ironman, you´ll be able to later on in the game when having a surplus of food work next to scientists and the one engineer from forge, also Prophet(s). Overall that gives you slightly more options and in the course of a 200 turns game diversifies your GP pool in so much that you get more different GPs for Golden Ages. The other aspect being a point race in an ancient or classical start, where egypt can – if it realizes in time – get a prophet or even two for Golden Age(s) or bulbing a technology, both in order to gain more points.

Good

Odeon

Unique building for the Greek; Replaces Colosseum
+3 culture
+2 ; +1 from Hit Singles; +1 per 20% culture rate
Can turn 2 citizens into artist

The Odeon is a Colosseum that provides you with an additional happiness (good in long term games just like the Hammam, the Ball Court and the Mausoleum) and also lets you work two artists at a point in the game where no other civilization can do that by any means. Only Greece can get an artist for a culture bomb (read about culture bombs here under “D.” ) in ancient, classical and early medieval at all. Due to the fact that this requires putting one city aside for a considerable amount of time and building the Colosseum into it before that (and having researched Construction for the Colosseum) this is not always a good thing to invest into – but it can well be. The longer the (ancient/classical) game, the higher the probability that the investment is worth it. Main reason why Greece isn´t a “high pick” on those eras is that the Odeon cannot be put to great use everytime since even an artist is not able to make you catch up if the game has been going bad the first half – and in that first half other civs shine more. Still an option and especially in random civ/leader games a fine thing to get if you know how to put it to use efficiently.


For Good UB – Bad UB part #1 click here
For Good UB – Bad UB part #2 click here
For Good UB – Bad UB part #3 click here
For Good UB – Bad UB part #4 click here
For Good UB – Bad UB part #5 click here
For Good UB – Bad UB part #6 click here

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  1. Dogma
    February 6, 2010 at 14:34

    “Can turn 1 citizen into priest”

    Thats not true, you can turn 2 citizen into 2 priests. I agree with your Good UB – Bad UB mostly, but in this case … Obelisk could be great for MM.

    • February 6, 2010 at 14:52

      Thanks! I corrected that.

      Still in multiplayer there is no reason in any setup to get Prophets on purpose. There is this “strategy” involving settling Prophets in your capital, where you got Henge, Artemis, possibly Oracle etc… but that´s all I can think of, besides what´s been said in the text already. That´s for mp – I know it´s a little different in SP.

  2. Moineau
    February 6, 2010 at 19:45

    Hmm the religious bat in some ffa ironman isnt cool?

    • February 6, 2010 at 19:51

      You mean the building religious building? Yeah, that´s pretty nice though not the first GP you want to have I think. The Academy is much more important, but I guess it can be nice to have the option of having a higher percentage on Prophets with the Obelisk for that. Actually it wouln´t be the worst reason to pick egypt in an 5v5 Ironman since there the religious building is worth a lot due to 5 people having the same religion in 15 and more cities – sounds weird though and not exactly what is played on a daily basis anyway 😛

  3. Dogma
    February 7, 2010 at 14:46

    Actually, I guess, its the only early building, you can turn citizens in specialist besides libary. For Ramses prophets can push productivity. For FFA you can bulb theology, with option of apo palace. Ok, not an strategy i would choose, but possible and seen.

    At least, you can go for a fast GP, taking the risk of a prophet if you can live with it.

    Actually, if you get an religion, you have an option, besides normal activities, to get prophets – what is not easy, if you take a great scientist in beginning.

    In conclusion for me, a obelisk isn´t a big option, but it can be useful and isn´t bad per se, especially in competition with odeon.

  4. Gitbliss
    February 8, 2010 at 17:13

    I have though of a strategy to use obelisk and I find it brilliant!

    Since my clan is in hyberanation I will post it here…who knows it might get used by someone someday.

    It is for anc ss with pick civs.

    Basically you pick egypt and use the obelisk to make a prophet (6 turns if philosophical, 11 turns if not).

    The goal is to bulb monarchy with your prophet. To do that you need meditation, poly, masonry and monotheism but not writting. You can then get Oracle and get HBR or if Oracle is generally delayed get Feudalism by getting writting same turn with Oracle (bulb Monarchy with prophet turn before).

    So basically you get poly and monotheism (which you normally would not) which are less beackers than monarchy…you have 2 more religions = big culture on the map and you get monarchy for free and the chance to get feudalism…

    If you are philosphical egypt you can then make second prophet and bulb theology!!

    My pick would be Peter of egypt for this…

  5. shizanu
    February 8, 2010 at 17:23

    The prophet only brings 671 into Monarchy thus the tech gain is exactly 56 beakers on a 5v5 teamer.
    Nice idea, but only useful with 3 players I think if even there.

    ffa is more the point, if you want to go for a specialist eco. But with egypt you have agriculture and wheel as starting techs, so writing is not so far. Still oracle tech path and being able to put in 4 gp have a point here.
    Philo egypt actually could be fun 🙂 – not sure about if its really effective though.

  6. Gitbliss
    February 8, 2010 at 17:36

    shizanu :The prophet only brings 671 into Monarchy thus the tech gain is exactly 56 beakers on a 5v5 teamer.Nice idea, but only useful with 3 players I think if even there.
    ffa is more the point, if you want to go for a specialist eco. But with egypt you have agriculture and wheel as starting techs, so writing is not so far. Still oracle tech path and being able to put in 4 gp have a point here.Philo egypt actually could be fun – not sure about if its really effective though.

    You mean that 671 is not enough to bulb it?

  7. shizanu
    February 9, 2010 at 01:51

    Correct. And Poly + Mono cost 615 beakers.

  8. Gitbliss
    February 9, 2010 at 10:16

    That is with wb test, but I thought that beackers of bulbs increase with population, is it the same if you have 3 cities with 10 pop?

    Also Mono has 1.4 pre-req modifier while monarchy has 1.2. That is 20% more for your beackers…so even if it is only 671 you stil gain about 3-4 turns in research and have 2 more holy cities.

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