Quiz Time #1: Max Production in 10 turns
What is the theoretical maximum amount of production a player can accumulate in an ancient start game till turn 10 with the following settings and rules?
- available resources are limited to “normal” occurring resources on popular civ maps like Pangaea, Inland_Sea; Team_Battleground; meaning no resources on flood plains, no grassland gold etc.
- all six “starting techs” are available from the start
- duel sized Inland_Sea as map
- unrestricted leader/civ
- quick game speed
Think up a theoretical setup (=the land to plant and work) with one starting settler and name the civ/leader you pick and the actions you take in order to including bonuses get the maximum amount of production till turn 10. The hammers you accumulate turns 0 – 9 count.
Post your solutions as comments. I´ll not approve them till I update this post with the ultimate solution 2 days after this post has been made.
*Update*
Solution to “Quiz Time: Max Production in 10 turns
*Update*
- City on plains hill with marble
- Working forest on plains hill tile
- Imperialistic leader
Build settler(s) = 10 x 9 hammer = 90 hammer
I approve that one since it´s not the ultimate result
- City on plains hill with marble
- Working forest on plains hill tile
- Imperialistic, aggresive leader
Build barracks,settler. Dunno about the amount of hammers though. can anyone verify?
Shaka of Zulu,
plant on marble and work forrested plains hill.
research pottery.
build ikanda,granary = 10*12=120
Shaka of Zulu,
plant on marble and work forrested plains hill.
research pottery.
build ikhanda,granary.
actually need a turn in between where you have to build a worker. because pottery needs one turn longer than building the ikhanda (noble difficulty).
total production would be 9*12+1*(2food+6hammers*1.25)=9*12+1*9=117.
I can make 146 hammers:
I pick Stalin (Agg/Ind), civ isn’t important since I have all starting techs (otherwise Korea is my pick – Mysticism, Mining).
My settler stands on Plains/Hill/Stone. Next to it are 2 Plains/Hill/Forest tiles (H), Plains/Forest/Deer tile (PD) and Grassland/Forest/Deer tile (GD).
Turns 0-3: I work (GD). I start building Barracks and research Masonry. (4×8=32 hammers)
Turn 4: My city needs only 2 food to grow, so I switch to (PD). Masonry is researched, I switch production to Great Wall. (12 hammers)
Turns 5-8: I work (PD) and (H). (4×20=80 hammers)
Turn 9: I switch tiles to (H) and (H). City will starve next turn but that doesn’t bother me at all. :p Also, Great Wall would be finished next turn and I would lose hammers to overflow, so I switch to Stonehenge. (22 hammers)
Overall: 146 hammers.
Getting closer, but not there, yet.
Well done Miro – I´ll leave yours unapproved for the moment
Though I have a slight problem with parts of your solution. That one thing doesn´t exist on grassland as far as I know. At least for TBG, Inland_Sea etc. Still your approach is correct.
played my game on normal speed so you can cut my comments out. in the end it takes like 3 or 4 turns of worker building. so its even worse
Your approach is still valid. Agg/Exp Zulu for barracks (Ikhanda 40 hammers to 33 for normal barracks) and granary and if necessary a turn or two worker (I think it´s 1 turn) while researching Pottery is one of the better possible results.
if it is possible to have a forrested stone plains hill then you can build worker, granary and ikhanda in 10 turns with 5 hammers overflow = 125 hammers.
you have to have a plains stone hill in range of the worker to build a mine on it and switch to that tile once it is improved
No plains hill tiles with resources available – and even then not the ultimate solution
Stalin of Zulu
tech masonry
city on plains hill with stone
work forrested plains hill
build ikhanda,pyramids
gives you 140 hammers
Now you got it Graf – congrats
Hence I´ll leave your last comment unapproved for now.
I’m not sure where a deer can appear. I searched for some references and they all say deer can appear only in tundra. But I’d swear I saw deer on plains/forest in ladder anc ss once. On grass I’m not so sure but I thought I saw that once too. Maybe in vanilla though.
Anyway if there exists some 3 food + 1 hammer tile, just replace with (GD). Otherwise solution stands as is working a 3-food tile first 4 turns. This will cost me 8 hammers though, so overall = 138 hammers. If even plains/deer doesn’t exist then I go shoot myself. :p
It´s definitely possible on plains, but I don´t think on grassland besides on a few “stranger” maps.
Will approve that one also tomorrow since it contains spoilers ^^
Best I found :
Stalin of Zulu. On Stone, working Plain forest the whole time.
Turn 1 : Work Ikhanda. Research on Masonry
Turn 5 : Ikhanda gets done, Masonry gets resarch, overflow all in a Stone wonder (i.e. Pyramid).
Turn 10 beginning : Got 100 hammers in the wonder. Total 140.
does it involve the 2 hammer 2 food tile? and then that tile and a 3 hammer tile on a 3 hammer plant of course. also should probably be stonehenge with ind leader on stone right?
is it possible to have stone on hills ?
If yes, so indusrious,agreesive leader of Zuland leader with 150% to Stonehenge Piramids from 6 turn.
Building order:
Barrack, Stonehenge, Piramids
of course city on plainhill with stone, working tile forest plain hill
Well I forgot you need masonry to use the stone so that’s not it. but it might just be imp producing 2 settlers in a row with 3 hammer plant and 3 hammer/1 food deer tile. it’s a total of 99 hammers by turn 10. if you grow with 3 food 1 hammer tile while building barracks with agg/imp leader then do settler you only get 98 hammers. so I guess this 99 hammers is the best you can do.
Leader Stalin
city on stone plain hill/work forrest plain hill
build barracks-> stonehenge-> great wall
research mansonry
33(barrakcs finished)+80(stongehenge finished)+25(great wall)
total: 138 hammers^^
notice: one turn of stonehenge is without the stonebonus!
just got 140 hammers
stalin of zulu
build ikahda (40) then stonehenge(80) und beginn great wall(20)
research mansonry
notice: then there is no turn without the stonebonus
I approved all the comments now. The way for example Killa described it in his last post is the way I´d say is a valid solution.
But notice the update of the initial post. There is a way of getting 141 hammers if you are allowed to use a plains-hill tile with forest and dear on it.
I bet no one can find that till tomorrow
?
)
(I´m most likely wrong
Well, if forest/plains/hills/deer is possible then I can make 146 again. Same way as my first post only after growing to 2 I will work 2 such tiles.
well then^^
tech mansonry
start with a ikahda then swap to pyras as soon as tech is ready
start working a oasis and swap to 2 “plains-hill tile with forest and dear on it”^^ as soon as u reach pop 2
then there ar 24 hammers of ikahda and 117 of pyras^^
-> 141 hammers
of coursa with stalin XD
oh just got 144
work oasis until one turn before u reach the next pop then swap to a classical 2 food 1 hammer field u will still grow next turn but u will get one hammer(before bonus)
so i think 144 is the maximum^^(24 ikahda and 120 pyras) (still stalin.and the same starting field sonte plain hill)
Ah, wicked Miro. I wasn´t bold enough to use two (!) plains-hill forest/dear tiles
Valid, of course!
I had another approach with only 1 of those tiles available in mind, interesting because it´s pretty different to the Stalin solutions
i think it is not possible to have something like 3F 1p working tile at the beginnig. Deer is possible to have plain/forestbut not possible on grass
The only map, where you have 3 food 1 prod tiles regularly, is Arboria with Deer on grasland forest afaik.
it’s diffinetly a possible tile on TBG. i’ve seen planes hill forest deer and planes/flat/deer as well. both are killer tiles for early game rushing
No, it´s not.
There has never never been a flat-grassland-forest-dear on TBG.
That a grass hill or plains dear with a forest on it (which DO appear on TBG etc.) is the best possible thing in an ancient start is what this Quiz was about, see the solution also.